COMPUTER GRAPHICS & GEOMETRY
Issue Year: 2004
Date: Winter
Volume: 6
Number: 3
| Article Name |
Pages |
| Papers |
Editorial
Denis Ivanov |
1-19 |
Graphical Interface for Elastic Character Dancing Animation
Chong Chen, Chang-zhi Li, Bao-gang Hu/i |
20-39 |
Interactive processing of human morphological and kinematical data in biomechanics
Vladislav Y. Aranov, Victor A. Sholukha, Serge Van Sint Jan |
40-59 |
A Bayesian Framework for Recognizing Textured Objects in a Content-Based Image Retrieval System
Victor Eruhimov, Maria Lyashko, Elena Martinova, Sergey Molinov/i |
60-79 |
Optimization of Mesh Quality with Preserving Surface Characteristics
I. Semenova, V. Savchenko, I. Hagiwara |
80-99 |
Topology-Driven Progressive Mesh Construction for Hardware-Accelerated Rendering
Pavlo Turchyn, Sergey Korotov/i |
100-119 |
| Educational Information |
Experiments with the Eyesight Frequency Model on the Perception of the Architectural Environment
Mihail Shargorodsky |
120-129 |
Computer Graphics course on the CMC faculty of MSU
Eugene V. Shikin, Alex V. Boreskov, Sergey B. Berezin/i |
130-139 |
| Gallery |
New Pictures
Egor Kurteanu, Mike Kainov, Alexey Saveliev, Andrey Shorohov, Vladimir Grebennikov, Anton Akkuzin |
140-142 |
| Business Information |
Nekki game development
D. Terekhin/i |
143-144 |
Simply3DWorld
S. Kulik |
145-146 |
Graphisoft
S. Kulik/i |
147-148 |
| Training Software |
| New Training Software Links |
149-150 |
|