COMPUTER GRAPHICS & GEOMETRY
Issue Year: 2008
Date: Winter
Volume: 10
Number: 3
Pages: 36-53
| Article Name: |
RAY TRACING IMPLICIT SURFACES ON THE GPU |
| Author: |
G. Liktor (Hungary) |
| Address: |
G. Liktor
gabor.liktor@gmail.com
Department of Control Engineering and Information Technology
Budapest University of Technology and Economics
Budapest / Hungary
|
| Abstract: |
In this paper we propose a GPU solution to render implicit surfaces at high frame rates. Ray tracing the implicit model has several benefits as opposed to processing tessellated meshes, but also invokes new kinds of problems. The main challenge is efficiently finding the first intersection point with a surface that is only implicitly defined. Our implementation uses the sphere tracing algorithm to attack this problem. We also discuss secondary issues like shading and texturing implicit models. |
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