Internet-Journal "Computer Graphics & Geometry"
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COMPUTER GRAPHICS & GEOMETRY

Issue Year: 2008
Date: Autumn
Volume: 10
Number: 2
Pages: 34-48

Article Name: REAL-TIME HIGH-DYNAMIC RANGE TEXTURE COMPRESSION BASED ON LOCAL FRACTAL AND LOCAL WAVELET TRANSFORM
Author: J. Stachera (Poland), P. Rokita (Poland)
Address: J. Stachera
J.Stachera@ii.pw.edu.pl
Warsaw University of Technology, Poland
 
P. Rokita
P.Rokita@ii.pw.edu.pl
Warsaw University of Technology, Poland
Abstract:

In this paper we propose a new HDR texture compression algorithm for real-time rendering. This algorithm is based on our local fractal and wavelet transform for chrominance and luminance encoding, respectively. The proposed algorithm is a block based fixed length coding algorithm and operates on a 4x4 blocks. The blocks are compressed to 8bpp. As the absolute difference between maximum and minimum value for most blocks fits into the LDR range, we can map the HDR values into the integer domain. Then, the block values are encoded by the modified LDR algorithm. In the case of luminance, it is required to store minimum and maximum value per block and to remap the values in the last decompression step.

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