Appropriate 3D-Environmental Simulation in Planning Practice
High Tech or Quick and Dirty
Alexander
Schmidt,
University of
Duisburg-Essen, Essen, Germany
alexander.schmidt@uni-essen.de
Contents
·
Abstract
·
3D Environmental
Simulation
·
Communication
·
Sample Applications
·
Fundamental issues
regarding the medium
Abstract
The types of visual representations and 3D environmental simulations
encountered today in the practice of city planning vary enormously. Hand-drawn
perspectives, models and photo composites, computer simulations – and, of
course, each executed to a varying level of accomplishment.
So I always ask myself: Is the choice of visual representation always a
conscious one? Or does the form of 3D environmental simulation have something
to do with the budget, with the technical means available, with the existing or
usable software? Does the choice of representation have something to do with
the amount of time available to complete a task using that particular visual
form? What is the role of subjective preference in the choice of a certain type
of representation? Or, even better, as it is in general terms: What
considerations lead to the choice of a certain type of representation?
I will address these issues in the following discussion and attempt to
offer a few answers.
3D Environmental Simulation
To begin, the term 3D environmental simulation requires a brief
definition here: 3D environmental simulation concerns the visual portrayal of planned
and designed environments. The planning phase involves working with various
plans, cross-sections and project views, however, as a rule these documents are
two-dimensional and difficult to grasp spatially, as well as often being
somewhat abstract. At the fore of 3D environmental simulation is the graphic
portrayal of an actual, perceptible environment set in the future. It is about
conveying the perspective an observer can have seeing the project – the room,
the building, the street - from a point of view corresponding to the future
reality. Or, more precisely:
• the designation "3D environmental
simulation" signifies the particular methods that can be used to simulate
human perception and human experience in existing and planned environments. 3D
simulation also requires the support of appropriate illustration media and
illustrative techniques. (Fig. 1(a,b))

a).Hand drawing

b). Scale model
Fig. 1 (a, b). 3D-Environmental Simulation
stimulates human perception and human experience in existing and planned
environments, but requires the support of appropriate illustration media and
illustrative techniques
I would like to differentiate between four fundamental fields of application:
• For a group of experts
involved in planning, 3D environmental simulations as used for the purpose of
communicating among themselves as well as for the portrayal and review of
planned alternatives. And, not insignificantly, as also used for decision-making
purposes.
• In planning processes,
3D environmental simulations as used for the useful, descriptive and
understandable relay of planning information to citizens and stakeholders.
• As used in preparation
for making decisions, 3D environmental simulations for political bodies,
private investors and project clients, so they may gain a better idea of what
the investment entails.
• Increasingly, 3D
environmental simulation is emerging as a means of heightening an artful and
compelling promotional campaign – it is as if the object were already built.
Communication
I do not know what I have said unless
I know the answer of the opposite person.
Paul Watzlawik
When speaking about 3D environmental simulation, the topic of
communication processes cannot be circumvented.
Speech is the first means of communication – the client verbally
describes the requirements and the planner verbally explains the solutions.
"Conventional speech is a useful form of communication for describing the functional
and social aspects of projects and general environmental concerns but it is
only an indirect way of describing their visual appearance. Speech describes
the environment and projects in categories and concepts – but these only give
rise to stereotyped images." (Donald Appleyard). With this in mind,
supporting images constitute an indispensable visual supplement to
communication.
When, in the course of a communication process, the planner
(transmitter) uses words (verbal) and visual media (medial) to describe project
plans to their counterpart (the receiver), the process becomes very dependent
on which words or language is selected and which form of pictorial language is
used or which environmental simulation is selected. Otherwise the message will
not be understood. Communication is only successful when the receiver
understands the projected information according to the sender's intentions and
can then reply accordingly (Paul Watzlawick).
This model (Watzlawick, Schultz von Thun), which I admit to having
greatly abridged, forms the backdrop to my further reflections on the usage of
different media in 3D environmental simulations.
Sample Applications
• Oberhausen Essener Street (computer) (Fig. 2)


Fig. 2. Computer image elusidate planners
ideas to property owner and city representatives
The intentions of this computer simulation were to simplify the
interpretation of the two-dimensional drawings and plans available to that
point and to clarify the conceptual implications of the project. In meetings between
the property owner, who is interested in a fast and productive utilisation of
the site, and city representatives, who are accountable for the planning, this
image can serve to clearly elucidate the planner's ideas. Communication was
substantially simplified, particularly as non-professionals were also in
attendance.
• Bottrop
Quadrat Joesf Albers Museum (Scale model/Computer) (Fig. 3)

Fig. 3. Communication between planners,
director of the museum and city representatives (1 : 50 scale model) – 1st
step

a). 1 : 50 scale
model (1st step)

b). Digital simulation (2nd step)
Fig. 4 (a,b). Communication between
planners, director of the museum and city representatives
The computer simulation, which was produced without great difficulty, is
far superior to the model, especially with consideration to comparing the
design alternatives. The simulation served as a foundation for technical
discussions with the museum director. Fig. 5 (a, b, c) displayed the various
alternatives for the decision makers. (Fig. 5(a,b,c))

a)

b)

c)
Fig. 5 (a, b, c). 2nd step -
the various alternatives for the decision makers
• Gladbeck Market Square (Scale model) (Fig. 6(a,b))

a)


b)
Fig. 6 (a, b).
This scaled model (1:250) depicts a
•

Fig. 7. Improving the sales and firing the
imagination (1 : 500 scale model)
This model – built by the architects subsequent to the acquisition of
the required building permit – is exhibited in the lobby of a housing
corporation. It is intended to grab the attention of the citizens and
prospective customers passing by. The aim of the exhibit is to improve the
sales of premium flats and to promote the leasing of accommodations designed
for the elderly.
On the one hand, the exhibit is sufficiently abstract and, on the other
hand, figures and other details have been added to serve as objects the viewer
can identify with. The model is beautifully encased in glass, making it
"sacrosanct". It may be viewed without trouble only from above. It
was not initially built for the purpose of endoscopic simulation (which
nevertheless works well).
•


Fig. 8. Basis for a design competition and
a public discussion on the development of the center (1 : 500 scale model)
Here, a 1:500 scaled model of

a). Variant 1

b). Variant 2
Fig. 9 (a, b). 1 : 500 scale model –
inputs for the public discussion and firing imagination (variants 1, 2 - hand
drawn – quick and dirty)

a). Variant 3

b). Variant 4
Fig. 10 (a, b). Computer-scanned 1 :
500 scale model - inputs for the public discussion and firing imagination
(variants 3, 4 - digital drawing – high tech)
The very sketchy illustrations, hand-drawn and computer-scanned, leave
room for the observer's imagination; the outlines in the CAD drawings are exact
and establish fixed rules. A comparison of approaches demonstrates how even the
disparate treatment of lines and spaces can influence the evaluation of plans.
• Ford assembly plant in

Fig. 11. Digital simulation
(Lengyel/Toulouse) – communication and selling the project
The lovely rendition of future land development along a bank of the
Fundamental issues regarding the medium
It is clear that the success or failure of a project could indeed very
likely depend on whether "merely" a small scale model is built, or a
simplified hand-drawn sketch or a complex computer simulation is prepared. I
would like to address four facets of the issue in order to shed some light on
this topic and to guide the conscious and targeted use of various media for 3D
environmental simulations.
The communication theory involving a sender and a receiver clearly
states that, in order to be understood, the sender (planner) needs to orient
the medium of communication to the abilities and degree of technical
understanding of the receiver (citizens, politicians, investors).
3D environmental simulation is generally a graphic medium. However,
arbitrarily choosing from the range of analogue and digital medial tools
available does not make sense because the issue also concerns finding the right
medium for the respective target group. "Make it suitable for both
executives and kids" – as a friend of mine always says (and he is the head
of the building department) about the project description presented to the
building committee. In doing so, everyone in the diverse group forming the committee
will understand. As the situation requires, a completely different medium may
be required for local residents and citizens. And, when faced with a mixed
group of specialists involved in an interdisciplinary project, the plans will
again be presented on a completely different level.
To add a note concerning the Lengyel-Toulouse presentation: when
architects do not make the 3D simulation themselves there is a danger that the
project will be misrepresented, however, there is also the possibility that the
project will gain new momentum.
Targeting visual aids to particular groups does not necessarily imply
using the newest CAD rendering software and impressing the audience with
realistic images. The presentation (and not only the project) is dependent on the
receivers. Even a simple hand-drawn sketch may be fully adequate to represent
the project content.
• Reducing complexity
Complex projects often involve the participation of engineering experts,
with each preparing their own set of specialised plans. To non-specialists,
these plans are often incomprehensible. The plans become absurdly overburdened
with information such that the actual planning concepts are no longer
discernable to others. Imagine a road construction engineer standing before an
audience of local residents to explain specialised street plans while, in the
same session, explaining the drainage plans as well. I think this engineer
would be addressing a wall of incomprehension.
The complexity of the circumstances needs to be reduced here in order to
be able to transmit the vast quantity of information associated with planning.
3D environmental simulations can play an important role here and simplify the
representation of complex circumstances without editing out information.
• Considering economic viability
Seeing as the municipal coffers are empty and the clients are thrifty,
3D environmental simulations will probably remain a luxury product –
irrespective of the sales-boosting effect a beautiful image can have. Often,
there is a lack of appreciation that there is more to the image than merely a
realistic depiction of a project that, after all, is already at the end of the
planning stage.
The possibilities inherent in 3D representations – from the simple
hand-drawn sketches to the time- and cost-intensive animated virtual
simulations – are available as determined according to economic criteria. In
this case, the question must be: which type of visual material is realistic
enough to be suitable but as simple and economical as possible?
• Firing the imagination
A perfect 3D environmental simulation illustrates a planned project in a
realistic manner. The purpose of the simulation is to give the viewer an
attractive and convincing, a striking and understandable, image of the future
place.
In some cases, however, this is asking too much. It is my opinion that,
in many cases, the observer's imagination needs to be roused. When plans are
presented as too perfect and too complete, the observer has no room for
imagination left. From the very nature of its appearance, a computer rendition
entices one to regard it as already finished. An image which gives the
impression of its being somewhat incomplete offers the chance of imagining
one's own ideas. This option may be especially important in the early stages of
planning, as it is characterised by the exchange of stimuli and inspirations
originating from the planners, affected parties and so forth. Here again the
"fuzziness principle" applies, which sometimes leads to a perfected
3D computer representation.
In view of all these possibilities, it should be remembered that:
Everything is conceivable, much is feasible but only a few things are
reasonable.