Making effective 3D visualization better for more operative decision-making in town planning systems

 

 

Kirill Zavrazhin,

Moscow Architetcural Institute (State Academy),Moscow, Russia

englishman@mail.ru

 

Contents

 

·                    Abstract

·                    Introduction

·                    Process or final result?

·                    Conclusion

·                    References

 

 

Abstract

 

To confirm this direction of our researches, we propose a sample of video clip as one of the first examples of this topic.  In our opinion, it is an indisputable instance of application of computer animation.  The idea is to show how one of the visualization techniques has been used for large town-planning project in Moscow.  It also exploits speculative question about comparison of two different ways of space simulation: endoscopes and computer tools.  This kind of comparison has been made, for example, in Conferences of the European Architectural Endoscopy Association  (EAEA) [1 – 3, 5 -7].   Our line of thoughts is in this direction – for each context of problem and project a suitable instrument for space simulation must be considered. A suitability issue is a matter of understanding particular case of practical or scientific task.

 

 

Introduction

 

The paper tends to analysis recent architectural work in light of current debates about which method of visualization is more convenient for procurement of town planning projects and for decision making during their design – computer visualization (‘virtual reality’) or physical modeling with endoscopes use?  On the one side, ‘virtual reality’ has presentation advantage, on the another side physical modeling is truly scaled 3D object has obvious proportion and perception view. First of all, as it will be shown below, this speculative question shouldn’t be considered without practical objectives of decision-making context. 

 

It is essentially to have clear formulated needs and criteria of evaluation of the final quality of product design. Because the main argue point in the debates is a problem of comparing different categories of quality and scope of presentation material – which is wrong, since each case requires solution of specific problems.  This is the situation where the process is more important than final product, since the result of the dialog of Client-Architect is a realized building [4]. 

 

The attempt of the paper is to explore existing visualization tolls in contemporary architecture, which were used during one recent project in Moscow for operative decision making of realization of one of the largest town planning projects. (Fig.1 )

 

 

Fig.1. "Pavshino" town planning project (Moscow, Russia)

Process or final result?

 

Making comparison and analysis of all possible tools for maximum perception of project concept by Client, it is possible to define logic dependence between priorities of project and instruments of its visualization.  Each stage of project procurement requires from Architect extraordinary approach for expectation framing of Client, project strategy and its process of realization.  

 

However, it is clear that how quick and effective the method of draft physical modeling with use of endoscopes  may be for decision making among the architects, but not for the clients.  A certain extend of generalization by draft model provides operative solution of emerging project problems that is satisfies to design conditions, both in practice and in study processes.  However, according to today’s practices, draft model is not proper tool to communicate with Client. (Fig.2 ).

 

Fig.2.  Today Clients want to see their future building environment as much as real

 

Using as a sample, the work which was done for Moscow project "Pavshino" (fusibility study for investment risk analysis of town planning project) we want to expose how the needs and objectives were changing for all projects solutions during the dialog with the Client, as well as the instruments of communication.

 

The Client, a company, asked to expertise and analyze proposed project (by another architect) for 140Ha of 1 000 000 sqm of housing, 250 000sqm offices, plus supporting infrastructure.   (Fig.3)  Afterwards, when analysis has been done, plus alternative proposal, the Client invited to develop our alternative proposal up to the town planning concept stage.

 

Fig.3.  Bird eye view on the development

 

During the process the needs and requirements were articulated, including the particularities of the site and local authorities whishes.  The Client was a multi-headed company, which is specialized in developing top market countryside houses and prefabricated urban housing.  This particular project was its first and pilot one, and was strategically important.  The structure of the Client’s organization was extremely dispersed, that made a decision-making process more problematic for design progress.  That is why, to choose the most effective way to communicate and present design ideas has been extremely important requirements for the Architect.  This issue of the right choice to communicate with the Client to deliver project information has been strategically vital.

 

Among other traditional project documents, a video movie presentation has been required, as a task for architect to present his design proposal.  In the design brief this way of visualization was described as the most mature tool, due to its ‘fly through’ possibility to see human scale future environment. (Fig. 4) 

 


Fig.4.  Many architects ideas needed to be illustrated through human scale view

 

At the beginning, when the strategy and methods of planning, as well as the types of houses were agreed, we built several draft movie clips to describe solution of future streets and squares, what took about a week.  These were mock up movies, but with obvious characteristics of future scale and urban environment. The objective of this stage was testing of proposing space, methods and principals of planning.   All information has been presented in video format with enough details to understand future design.  On the basis of the draft clips and Clients corrections the changes were done in project.  The advantage of this way of working was a combination between quantity and quality of information about project.  This solution for a such scale saved our time tremendously and advanced our presentation versus traditional way with physical model.   

 

Calculating expenses, we compared that alternative procurement of design proposal by traditional physical model in scale 1:2000 (the model base size 1000x2000mm) would have been taken two times longer with less details development due to impossibility of the work in a such scale.  Since the time factor and error level were important for reliability of decision-making, the’ virtual reality’ on this stage was a very suitable tool to suit needs and requirements of the project process.  (Fig.5 )

 

 

 

Fig.5.  For such a scale environment testing physical modeling is extremely time consuming

and expensive.

 

On the final stage, when key performance of the project were articulated, the final release clip movie has been created.  This clip allowed visually evaluating whole project, starting from the ‘bird eye’ and up to streets and squares views, developed to the level of landscape design. (Fig.6, video)

 

 

 

Fig.6. Success of future project development was vitally depended from the right tool of communication between Client and Architect

 

Nevertheless, this method has disadvantages appearing during the process of preparation of computer visualization of project. In terms of time and finance expenses, effective ‘virtual reality’ may be quit a costly tool to communicate for design proposal.  As it was mentioned above this factor, a quality of presentation, from different Clients may be vary and expecting special visual effect for movie creating may prolong the process of rendering and calculating of animation up to several days (however, this problem is much more relevant to past).  In addition, in comparison to traditional physical modeling, video clip, as a result of computer visualization remains to be a virtual subject for Architect-Client dialog, that is psychologically difficult to assess for many inexperienced Clients.  Exactly because of this, in case of final decision to realize this town planning project the idea to build a physical presentation model of “Pavshino” has been approved. (video)

 

 

Conclusion

 

In addition to all above problems, the issue of changes during the process of design makes the question more topical.  Indeed, working with changes in physical model is much harder than re-rendering of digital model in computer.  However, it also a matter of question - what sort of changes

and how many of them needs to be done?   In case of large space zoning and design, we can work with draft physical model, with its generalization of details.  While for environment and human scale details design to work with scale and to test the solutions using this tool is unrealistic.  Possibly, that the different stages and different objectives, in accordance to their priorities – long term or short term – must be overcome by using proper and suitable methods and tools or their combinations, refer to the context of problem. 

 

References

 

1.               Aura, Seppo; Alavalkama, Illka; Palmquist, Henry (editors) (1993): Endoscopy as a Tool in Architecture, Chapter III "Future of Endoscopy". Proc. of the 1-st Conf. of the European Architectural Endoscopy Association. University of Technology, Tampere, Finland

 

2.               Martens, Bob (editor) (1995): The Future of Endoscopy, Chapter II "The Choise of Appropriate Technology". Proc. of the 2-nd Conf. of the European Architectural Endoscopy Association. Vienna University of Technology, Vienna, Austria

 

3.               Van der Does, Jan; Breen, Jack; Stellingwerff, Martijn (editors) (1997): Architectural and Urban Simulation Techniques in Research and Education, Chapter I "Current Developments and Use of Endoscope- and Computer Techniques". Proc. of the 3-rd Conf. of the European Architectural Endoscopy Association. Delft University of Technology, Delft, The Netherlands

 

4.               Van der Does, Jan; Giro, Hector (1999): IMAG(IN)ING, a fresh look at design, presentation and communication, in Proc. of the 4-th Conf. of the European Architectural Endoscopy Association. Dresden University of Technology, Dresden, Germany

 

5.               Matalasov, M.; Lapshina, Je. (1999): Modelling (Simulation) and Reality, in Proc. of the     4-th Conf. of the European Architectural Endoscopy Association. Dresden University of Technology, Dresden, Germany

 

6.               Schmidt, J. Alexander; Schloemer, Natascha (2002): Digital and Analogue Environmental Simulation. New Impulses In Planning Processes. Proc. of the 5-th Conf. of the European Architectural Endoscopy Association. University of Essen, Essen, Germany

 

7.               Matalasov, M.; Matalasov, E. (2003): Our views on actual researches of 3D-modelling in architecture, in Proc. of the 6-th Conf. of the European Architectural Endoscopy Association. Slovak University of Technology in Bratislava, Bratislava, Slovak Republic, pp. 48 - 58